feat(macos): add uptime
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@@ -1,4 +1,12 @@
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const std = @import("std");
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const std = @import("std");
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const c_libproc = @cImport(@cInclude("libproc.h"));
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const c_sysctl = @cImport(@cInclude("sys/sysctl.h"));
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pub const SystemUptime = struct {
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days: i8,
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hours: i8,
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minutes: i8,
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};
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pub fn getUsername(allocator: std.mem.Allocator) ![]u8 {
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pub fn getUsername(allocator: std.mem.Allocator) ![]u8 {
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const username = try std.process.getEnvVarOwned(allocator, "USER");
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const username = try std.process.getEnvVarOwned(allocator, "USER");
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@@ -13,3 +21,36 @@ pub fn getHostname(allocator: std.mem.Allocator) ![]u8 {
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return hostname;
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return hostname;
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}
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}
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pub fn getSystemUptime() !SystemUptime {
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const seconds_per_day: f64 = 86400.0;
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var boot_time: c_libproc.struct_timeval = undefined;
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var size: usize = @sizeOf(c_libproc.struct_timeval);
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var uptime_ns: f64 = 0.0;
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var name = [_]c_int{ c_sysctl.CTL_KERN, c_sysctl.KERN_BOOTTIME };
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if (c_sysctl.sysctl(&name, 2, &boot_time, &size, null, 0) == 0) {
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const boot_seconds = @as(f64, @floatFromInt(boot_time.tv_sec));
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const now_seconds = @as(f64, @floatFromInt(std.time.timestamp()));
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uptime_ns = now_seconds - boot_seconds;
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} else {
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return error.UnableToGetSystemUptime;
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}
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var remainig_seconds: f64 = uptime_ns;
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const days: f64 = @floor(remainig_seconds / seconds_per_day);
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remainig_seconds = (remainig_seconds / seconds_per_day) - days;
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const hours = @floor(remainig_seconds * 24);
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remainig_seconds = (remainig_seconds * 24) - hours;
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const minutes = @floor((remainig_seconds * 3600) / 60);
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return SystemUptime{
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.days = @as(i8, @intFromFloat(days)),
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.hours = @as(i8, @intFromFloat(hours)),
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.minutes = @as(i8, @intFromFloat(minutes)),
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};
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}
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